The process
The first seed of Bio Dive was birthed from our future research phase where we focused mainly on sustainability. We gathered signals that people around the world were getting more efficient in adapting to technologies and mobilizing in matters, that were important to them. Worldwide, the pandemic showed people’s ability to adapt to new technologies, new ways of working, and whole new living situations. We also saw masses mobilizing to protest lacking efforts in regard to the climate crisis or march for more equal rights for all. These examples pointed toward a rising wish to be a part of changing the status quo and creating a better world.
Here, Bio Dive started to be formulated as a tool to democratize climate data and support young people to act in their mission towards a more sustainable future, with schools as the first collaborators.
The evolution of Bio Dive happened in the MVP stage, where we spent three months finding, developing, and testing tangible solutions. A concept-specific and user-defined research loop resulted in the creation of personas and from that, a digitally (blended) experience that better facilitates more engaging education. The defining insight was that, regardless of age or demography, the majority of our target group’s (9-13-year-olds) learning ability peaked through immersive experiences.
At this point in time, Bio Dive underwent another round of development which fueled tests with more than 250 school children and teachers. We finally boiled all our data and insight down to one carefully crafted concept.
What is Bio Dive today?
Bio Dive is a digital learning universe for students, that focuses on bringing learning to life through the lens of sustainability and movement. It is created to activate, engage, and immerse the students in virtual and physical experiences which enables more tangible hands-on education.
Regarding this, Bio Dive draws upon gamification where students experience learning from a first-person perspective by being immersed through augmented reality.
Bio Dive will also be a tool that enables teachers to easily create meaningful and engaging educative content for the students, supporting learning; before, during, and after the experience.
What is next?
The outcomes of our Minimal Viable Product (MVP) lead to buy-in from our innovation advisory board. We defined a roadmap that will focus on testing the feasibility, viability, and desirability of Bio Dive in the coming 9-month Proof of Concept (POC) period. This will be executed by building the first version of the digital platform for teachers and students.
We are very excited to see how Bio Dive will transform in the upcoming period, while still supporting the vision of spreading knowledge about sustainability and supporting the students of tomorrow to thrive and learn.
EXPLORATION
In DSB Exploration, we merge Future thinking and Design thinking to scout for new innovations with the potential for transformation or disruption in the field of mobility. We do this by searching for signals of change within a relevant scope and converting these into tangible innovation ideas that we can prototype and test.
In 2021 we executed our first full lifecycle, which consisted of a broad future research project, multiple innovation sprints, and a 3-month MVP phase. Through our research, analysis, and ideation concepts emerge which we test and hand over to execution when fully ready.